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COURTYARD: Just An Element?

With time, the growth in population has resulted in more compact houses. Not only the size, but the style has also changed. If you compare today’s house plans to house plans 30 years ago, they will be completely different. Not only the materials and placement but also many key elements have been subtracted from the

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ARRIVING TO A DESIGN CONCEPT

First of all, people should be very clear about what comes under \’concept\’ and what does not. A design concept is the idea behind your design. It is how you plan on solving the design problems in front of you. Its the underlying logic, thinking and reasoning for how you\’ll design your building. Some people

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GENRE SELECTION

HOW TO DECIDE YOUR GENRE OF COMPETITION? What is a person\’s genre? Does everybody have a genre? Is there anything like a competition genre? Well yes, there is. There is a wide variety of the types of architecture competition. Every now and then you come across a competition with challenges created very inventively. But there

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Why Short Competitions?

WHY SHORT SHOT ARCHITECTURE COMPETITIONS ( LIKE OURS) ARE IMPORTANT? Every architecture student keeps on looking for an architecture competition to participate in. But have you ever asked yourself, \” Why am I participating in these competitions\”? For cash prizes? For acknowledgement?  or For learning something new? International competition organizers charge handsome registration fees for

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SHEET PRESENTATION

          ARCHITECTURE SHEET PRESENTATION 1. SIZE AND ORIENTATION Most of the time, the jury mentions a specific sheet size and number of sheets. If that is the case then you have to decide the orientation of the sheets ie; Landscape or Portrait. In many Architecture Competitions, It is always mentioned to

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DESIGN THINKING PROCESS

Design Thinking is a design methodology that provides a solution-based approach to solving problems. It’s extremely useful in tackling complex problems that are ill-defined or unknown, by understanding the human needs involved, by re-framing the problem in human-centric ways, by creating many ideas in brainstorming sessions, and by adopting a hands-on approach in prototyping and

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